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Empire: Total War – PC Game ReviewLarry Levandowski | May 19, 2009 | 9 comments | Print | E-mail Many unit types also show up too early or out of place. For example, the British have no trouble recruiting foreign troops representing Hessians in the New World but sometimes can’t find them anywhere in Europe. Also, those players who are students of uniformology will note that many uniforms have been generalized—not a problem for most of us, but a horror if you pay attention to such things. Then there is the mix of forces in the campaign game. In real-life, battles in North America were mostly small affairs, with low casualty counts. The American Revolutionary War Battle of Trenton, for example, was a mere skirmish by European standards. In E:TW’s North America, however, the player will find the Native Americans fielding massive armies, complete with well-formed units of lancers, musket troops and even artillery. Pirates, who in real life sailed mostly smaller craft, can have huge navies of massive ships. Large, well-formed units of Native American archers, can stand toe-to-toe with European line battalions. Defeating the Cherokee Nation can take as many troops and resources as it takes to defeat Austria. But many players will not be too worried about Creative Assembly taking so much artistic license with history. What they want is a great game. In this department, E:TW often delivers a compelling mix of excitement and immersion. This reviewer found himself drawn to this enjoyable romp through history. The game is very good, but not great. E:TW’s near-greatness is partially due to the fact that the games AI is a mixed bag. In the campaign game, the computer player is only a challenge when most of the fighting is done on land. Playing Austria, Prussia, Russia or Poland can be quite a challenge at high levels of difficulty. But the AI just does not know how to invade over a body of water. After many, many hours of playing, this reviewer never saw the computer load its armies onto ships and invade. This will apparently be addressed in future patches but as of this writing, playing England, safe from AI attack, can be rather dull. On the tactical level, the computer opponent is mostly competent. At times, the computer even feels human. Sometimes it adroitly shifts forces to protect a flank, or changes the line of attack away from heavily defended areas. Computer cavalry always goes for the player’s artillery, and they are pretty good at charging units from the rear. At other times, however, the computer AI falls asleep or bumbles about in confusion while the human player rolls up the flank. On the reviewer’s machine, the game was mostly stable, but CTDs were a little too frequent to be okay with. The campaign map occasionally flickered strangely, too, but not enough to be anything more than a minor irritant. Overall, none of these problems affected game-play much, but frequent saves are recommended. In the final tally, Empire: Total War is a very good game and highly recommended. It is one of the most anticipated titles of this year and the hype, combined with the gaming audience’s thirst for a great war game, have set the bar very high for Creative Assembly. Empire: Total War is somewhat short of those lofty goals and is not a great game yet; hopefully patching and the modding community will shortly polish this somewhat rough gem. But in the meantime, fix bayonets, look to your front, and pay no mind to the man who is struck. Advance, for today you fight for the Empire! Armchair General Score: 86%ACG Intel Larry Levandowski has been a wargamer for more than 30 years, and started computer gaming back in the days of the C-64. Until he recently discovered the virtues of DOS box and virtual machines, much of his computer game collection was unplayable. A former US Army officer, Larry has done his share of sitting in foxholes. Since leaving the Army, he has worked in the Information Technology field, as a programmer, project manager and lead bottle washer. He now spends his spare time playing boardgames, Napoleonic and WWII miniatures, as well as any PC game he can get his hands on. Pages: 1 2 3Tags: PC game, review, wargame
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9 Comments to “Empire: Total War – PC Game Review”
Who gives a —- if it’s “historically accurate” or not if it’s fun? It’s a GAME made to be FUN not a textbook. Would you want to play a WWI game and just see who could sit in a trench longer?
Stop reviewing games.
By Headfoot on Jun 13, 2009 at 12:41 pm
save your cash and wait for histwar to come out
By daren on Jun 23, 2009 at 12:10 am
I think when it comes to games, its purely subjective. A review is meant to be ensightful, dealing two sides of a compass. Sir your article delievers the goods.
By Cambell on Jun 24, 2009 at 9:57 am
While I enjoyed the game in some respects such as the story driven campaigns, this title left a lot to be desired for me. CTDs happened often on my machine and while I don’t have a top of the line machine, I do have decent specs and yet the game would freeze at times, especially when clicking on a navy.
This title needs numerous patches, in my opinion. And in many others, as well. I have de-installed the game and chalked it up to a lesson learned. I keep buying numerous titles as soon as they come out only to be overwhelmed by bugs.
I would have given it a 68%.
By KN Cybulski on Jun 24, 2009 at 8:38 pm
some games shuld have description “made only for money” that one was one of them. I love total war series but that was last one i bought
By peryskop on Jul 16, 2009 at 2:03 am
Often after beating the ^%$! out of another major country, they refuse to accept a proposal for peace. They do this even when I offer to return conquered territory; even the district including their capital!
The diplomacy aspect of this game needs work for this and other reasons.
By Tommy on Jul 19, 2009 at 6:41 pm
It’s a game that plays good. Ok, it lacks some historical accurateness, but the trick is to make the game playable, and they succeeded, although rather dull after a while.
At daran, histwar maybe a good game, but coming from battlefront i start to worry a bit. I got Combatmission ShockForce+marines, it is lacking on al fronts, hack they don’t even portray modern battle operations, but they covered their asses and say, well it’s just a invasion game, portraying large scale army based game mechanics in an invasion type of simulation. Rather disappointing, and lacking community support also, the game-engine is dog slow…
Hope histwar won’t be a screw-up game like CM:ShockForce, reading from http://www.histwar.com/ it looks promising.
By godparticle on Jul 26, 2009 at 5:14 am
I don’t know how they can say “highly recommended” about a game with so many flaws and bugs still in it after 1.5 patch? This is the sloppiest release of any total war game to date and seriously reigns supreme as the worst of the bunch. I don’t even have to go into great detail how sloppy it is just take a jump over to the official forum page and you’ll read thousands and thousands of complaints and rants about this one. Armchair general reviewers need to get their noses out of CA azzes and start reviewing honestly and telling those that depend on these reviews for purchase the truth and quit sugar coating it because they got their palms wiped. This is just another one of those romper room kiddie clickfest games like the rest but this time it’s not even complete and remains very unfinished and buggy.
By ravinhood on Oct 15, 2009 at 10:30 am
I agree that this was the most buggy release yet – I found it extrodinarily frustrating. With the patches it has all been fixed – good thing about this game is how much time you get playing it for $ value. 100’s of hours of gameplay. As for it being a “romper room kiddie click fest” – well, correct me if I’m wrong isn’t it a game. Yes – the diplomacy is a mystery, and the series has always struggled with this, in fact all games have. I could criticise lots of little bits of the game, but overall it was a good effort by the developers. It was released a bit too early, with a few too many starting bugs, in particular the confusion over using Steam and account problems. However they still support this game, and that is to be commended that there is still a developer working to make the experience more enjoyable. Perfect? Far from it. Recommended (in its current form)? Absolutely for an absorbing “game.”
By Matty on Oct 18, 2009 at 4:08 pm