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Empire: Total War – PC Game Review

Larry Levandowski | May 19, 2009  | 9 comments  | Print  | E-mail

Once the battle is set, the fight plays out in real time. The player chooses individual units like infantry battalions or ships. With simple clicks he can move units and set formations, while attacking the enemy. When one side’s units have been destroyed or routed off the map the battle is over.

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One of the first things the player will notice is that the graphical world in E:TW is drop-dead gorgeous; providing you have the machine specs for it. At full detail, land and sea battles are the best visual depiction of combat in this period to ever hit the computer screen. Vegetation is lush, units wear colorful uniforms, drummers beat the marching cadence, and officers lead with swords drawn. Oceans look like the real thing, and ships leave a frothy wake as the wind fills their sails. There is even a unit-eye view that puts the camera down in the ranks.

When the excellent graphics are added to great sound effects and a movie-like soundtrack, even grizzled gamers who have seen it all can’t help but be amazed, particularly since the graphical world is not only gorgeous but alive. Troops fight to death in hand-to-hand combat. Cannon balls skip realistically across fields, killing troops as they go. In naval combat, masts fall, slowing movement. Burning ships can explode, throwing flaming rigging onto any ship unlucky enough to be near.

All this graphical wonder does mean that E:TW takes its due in terms of computer specs, however. High-level detail ran slightly choppy on the review machine, an Intel Dual Core with 2GB RAM, GeForce 8600, running 32-bit Vista. But for players who are behind the spec curve, E:TW is just the sort of game that drives that next computer purchase.

Many elements of the tactical game ring true to history. Massed firepower in lines tends to win battles on sea and land. The game has the best depiction of ships sailing in line formation that this reviewer has seen on the PC. The lines of ships are easy to give orders to, and when warships are slowed or sunk the computer automatically closes gaps. A stalwart wall of ships of the line, sailing in formation and crossing the enemy’s "T" will win battles.

In E:TW’s land battles, longer lines increase firepower but make the unit more vulnerable to cavalry charges. Units are also sensitive to attack from the flanks or rear, so battles tend to evolve into two long lines. To help with the problem of being outflanked, the player can order infantry into square formation that makes cavalry attack more difficult.

While tactical combat has much period flavor, there are also many compromises. Games in the Total War series have always walked a delicate line between history and fun. In E:TW’s case however, Creative Assembly leans too far towards the game, while history takes a holiday. The result is history-flavored cotton candy: great to look at, wonderful to taste, but don’t expect a meal. Grognards will have to check their dental plan before playing—all the teeth-grinding during play won’t be good for their smile.

To start with, tactical battles happen too quickly, giving the game an RTS click-fest feel. On land, units march around the battlefield with amazing speed. This certainly makes battles happen faster, but also means the player can go from victory to defeat in half a minute. There is a slow button that plays battles at half speed, but the game does not play sounds in slow mode, so players going with this option lose some of the experience.

Curiously, the battle maps have beautiful weather effects like fog, rain and snow, but there is no effect on combat. In the 1700s, keeping your powder dry was more than just a phrase, it kept you alive. The infantryman’s nightmare was facing a cavalry charge—his hell was facing the charge with wet powder.

Other problems the history-conscious player will note are that ships and land units turn on a dime and respond immediately to orders. While the wind gauge does have some effect on ships, the player can pretty much ignore it. Entire battle lines of ships can magically sail against the wind.

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  1. 9 Comments to “Empire: Total War – PC Game Review”

  2. Who gives a —- if it’s “historically accurate” or not if it’s fun? It’s a GAME made to be FUN not a textbook. Would you want to play a WWI game and just see who could sit in a trench longer?

    Stop reviewing games.

    By Headfoot on Jun 13, 2009 at 12:41 pm

  3. save your cash and wait for histwar to come out

    By daren on Jun 23, 2009 at 12:10 am

  4. I think when it comes to games, its purely subjective. A review is meant to be ensightful, dealing two sides of a compass. Sir your article delievers the goods.

    By Cambell on Jun 24, 2009 at 9:57 am

  5. While I enjoyed the game in some respects such as the story driven campaigns, this title left a lot to be desired for me. CTDs happened often on my machine and while I don’t have a top of the line machine, I do have decent specs and yet the game would freeze at times, especially when clicking on a navy.

    This title needs numerous patches, in my opinion. And in many others, as well. I have de-installed the game and chalked it up to a lesson learned. I keep buying numerous titles as soon as they come out only to be overwhelmed by bugs.

    I would have given it a 68%.

    By KN Cybulski on Jun 24, 2009 at 8:38 pm

  6. some games shuld have description “made only for money” that one was one of them. I love total war series but that was last one i bought

    By peryskop on Jul 16, 2009 at 2:03 am

  7. Often after beating the ^%$! out of another major country, they refuse to accept a proposal for peace. They do this even when I offer to return conquered territory; even the district including their capital!

    The diplomacy aspect of this game needs work for this and other reasons.

    By Tommy on Jul 19, 2009 at 6:41 pm

  8. It’s a game that plays good. Ok, it lacks some historical accurateness, but the trick is to make the game playable, and they succeeded, although rather dull after a while.

    At daran, histwar maybe a good game, but coming from battlefront i start to worry a bit. I got Combatmission ShockForce+marines, it is lacking on al fronts, hack they don’t even portray modern battle operations, but they covered their asses and say, well it’s just a invasion game, portraying large scale army based game mechanics in an invasion type of simulation. Rather disappointing, and lacking community support also, the game-engine is dog slow…

    Hope histwar won’t be a screw-up game like CM:ShockForce, reading from http://www.histwar.com/ it looks promising.

    By godparticle on Jul 26, 2009 at 5:14 am

  9. I don’t know how they can say “highly recommended” about a game with so many flaws and bugs still in it after 1.5 patch? This is the sloppiest release of any total war game to date and seriously reigns supreme as the worst of the bunch. I don’t even have to go into great detail how sloppy it is just take a jump over to the official forum page and you’ll read thousands and thousands of complaints and rants about this one. Armchair general reviewers need to get their noses out of CA azzes and start reviewing honestly and telling those that depend on these reviews for purchase the truth and quit sugar coating it because they got their palms wiped. This is just another one of those romper room kiddie clickfest games like the rest but this time it’s not even complete and remains very unfinished and buggy.

    By ravinhood on Oct 15, 2009 at 10:30 am

  10. I agree that this was the most buggy release yet – I found it extrodinarily frustrating. With the patches it has all been fixed – good thing about this game is how much time you get playing it for $ value. 100’s of hours of gameplay. As for it being a “romper room kiddie click fest” – well, correct me if I’m wrong isn’t it a game. Yes – the diplomacy is a mystery, and the series has always struggled with this, in fact all games have. I could criticise lots of little bits of the game, but overall it was a good effort by the developers. It was released a bit too early, with a few too many starting bugs, in particular the confusion over using Steam and account problems. However they still support this game, and that is to be commended that there is still a developer working to make the experience more enjoyable. Perfect? Far from it. Recommended (in its current form)? Absolutely for an absorbing “game.”

    By Matty on Oct 18, 2009 at 4:08 pm

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