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	<title>Comments on: Darkest Hour &#8211; PC Game Review</title>
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		<title>By: Phillip Culliton</title>
		<link>http://www.armchairgeneral.com/darkest-hour-pc-game-review.htm/comment-page-1#comment-8601</link>
		<dc:creator>Phillip Culliton</dc:creator>
		<pubDate>Fri, 04 Sep 2009 03:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6157#comment-8601</guid>
		<description>Shadrach: you are correct, Mare Nostrum was released first, at around the same time as Red Orchestra itself.  Thanks.

Mr. Dorosh: clearly &quot;realistic&quot; was used in a comparative sense.  I&#039;d like to note that Rommel&#039;s depiction of battle, in &quot;Infantry Attacks&quot;, does read rather like the play of some of the better-organized FPS simulations.  Occasionally the effect is more important than the detail.</description>
		<content:encoded><![CDATA[<p>Shadrach: you are correct, Mare Nostrum was released first, at around the same time as Red Orchestra itself.  Thanks.</p>
<p>Mr. Dorosh: clearly &#8220;realistic&#8221; was used in a comparative sense.  I&#8217;d like to note that Rommel&#8217;s depiction of battle, in &#8220;Infantry Attacks&#8221;, does read rather like the play of some of the better-organized FPS simulations.  Occasionally the effect is more important than the detail.</p>
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		<title>By: Shadrach</title>
		<link>http://www.armchairgeneral.com/darkest-hour-pc-game-review.htm/comment-page-1#comment-8588</link>
		<dc:creator>Shadrach</dc:creator>
		<pubDate>Wed, 02 Sep 2009 18:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6157#comment-8588</guid>
		<description>&quot;the first official release of an add-on for Red Orchestra’s engine: Darkest Hour.&quot;

Thats not really true: Mare Nostrum was the first mod released over Steam by Tripwire. 
http://store.steampowered.com/app/1230/

And the reviewer should have stated more clearly that DH is a mod and not developed by a professional studio. That said its still one of the best of its kind, and certainly the most realistic FPS depiction of the western front.</description>
		<content:encoded><![CDATA[<p>&#8220;the first official release of an add-on for Red Orchestra’s engine: Darkest Hour.&#8221;</p>
<p>Thats not really true: Mare Nostrum was the first mod released over Steam by Tripwire.<br />
<a href="http://store.steampowered.com/app/1230/" rel="nofollow">http://store.steampowered.com/app/1230/</a></p>
<p>And the reviewer should have stated more clearly that DH is a mod and not developed by a professional studio. That said its still one of the best of its kind, and certainly the most realistic FPS depiction of the western front.</p>
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		<title>By: History Roundup 08-31-2009 &#171; Great History</title>
		<link>http://www.armchairgeneral.com/darkest-hour-pc-game-review.htm/comment-page-1#comment-8587</link>
		<dc:creator>History Roundup 08-31-2009 &#171; Great History</dc:creator>
		<pubDate>Wed, 02 Sep 2009 18:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6157#comment-8587</guid>
		<description>[...] Armchair General we have a game review for the follow on to Red Orchestra: Ostfront 41-45 called Darkest Hour: Europe &#8216;44 &#8211; &#8216;45. I personally feel the need to check out the game because the first title was frustrating with its [...]</description>
		<content:encoded><![CDATA[<p>[...] Armchair General we have a game review for the follow on to Red Orchestra: Ostfront 41-45 called Darkest Hour: Europe &#8216;44 &#8211; &#8216;45. I personally feel the need to check out the game because the first title was frustrating with its [...]</p>
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		<title>By: Michael Dorosh</title>
		<link>http://www.armchairgeneral.com/darkest-hour-pc-game-review.htm/comment-page-1#comment-8585</link>
		<dc:creator>Michael Dorosh</dc:creator>
		<pubDate>Wed, 02 Sep 2009 12:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6157#comment-8585</guid>
		<description>Mr. Culliton says: &quot;Darkest Hour is a game that fails to live up to its legacy, but at the same time creates one of the most realistic depictions of the Western Front available in a market deluged with similar titles.&quot;

How many times are we going to hear this? Combat Mission: Shock Force had the same labels applied by various reviewers. How many times can developers trot out the same formula of flashy graphics and snazzy explosions? Apparently, as many times as they want. It&#039;s like reality TV - everyone complains that they hate it, no one claims to watch it, and yet new shows get dumped into the schedule every year.

Perhaps forget about &quot;legacy&quot; and even forget about the dream of a truly &quot;realistic&quot; tactical game (on any level - man-to-man, squad-based, or platoon based) since the market apparently isn&#039;t interested half so much as they are in &quot;reality gaming&quot;, that is to say, something that requires a command menu whose orders they can count on the fingers of one hand, breeze through missions in 20 minutes or so before work, after dinner, or between episodes of Big Brother, and be mesmerized by the explosions, tracers and screams of the wounded.

And put away the notion that you need to be able to accurately model, say, the national differences in calling down indirect artillery fire, be able to cut through barbed wire, build a hasty roadblock, close-assault a tank all the ways the German manual called for, etc. Never mind the average GI never accurately fired his rifle at another human in an average battle, the Sgt. Rock/Sgt Fury depiction of battle will always be more popular than the SLA Marshall theories.</description>
		<content:encoded><![CDATA[<p>Mr. Culliton says: &#8220;Darkest Hour is a game that fails to live up to its legacy, but at the same time creates one of the most realistic depictions of the Western Front available in a market deluged with similar titles.&#8221;</p>
<p>How many times are we going to hear this? Combat Mission: Shock Force had the same labels applied by various reviewers. How many times can developers trot out the same formula of flashy graphics and snazzy explosions? Apparently, as many times as they want. It&#8217;s like reality TV &#8211; everyone complains that they hate it, no one claims to watch it, and yet new shows get dumped into the schedule every year.</p>
<p>Perhaps forget about &#8220;legacy&#8221; and even forget about the dream of a truly &#8220;realistic&#8221; tactical game (on any level &#8211; man-to-man, squad-based, or platoon based) since the market apparently isn&#8217;t interested half so much as they are in &#8220;reality gaming&#8221;, that is to say, something that requires a command menu whose orders they can count on the fingers of one hand, breeze through missions in 20 minutes or so before work, after dinner, or between episodes of Big Brother, and be mesmerized by the explosions, tracers and screams of the wounded.</p>
<p>And put away the notion that you need to be able to accurately model, say, the national differences in calling down indirect artillery fire, be able to cut through barbed wire, build a hasty roadblock, close-assault a tank all the ways the German manual called for, etc. Never mind the average GI never accurately fired his rifle at another human in an average battle, the Sgt. Rock/Sgt Fury depiction of battle will always be more popular than the SLA Marshall theories.</p>
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		<title>By: Creepy</title>
		<link>http://www.armchairgeneral.com/darkest-hour-pc-game-review.htm/comment-page-1#comment-8555</link>
		<dc:creator>Creepy</dc:creator>
		<pubDate>Mon, 31 Aug 2009 11:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6157#comment-8555</guid>
		<description>Hi,

 I came by to read this review after someone on the Darkest Hour forums mentioned it. (http://forums.darkesthourgame.com/viewtopic.php?f=4&amp;t=5739)

 I just thought I&#039;d share a thought or two.
 About public servers for first person shooter games: The quality of those games are going to vary a lot. 
 I think the game is at its best when players are working together and communicating. Not necessarily with mics though that does help things.
 When you look at certain elements in the game such as the need to supply ammunition, speed up loading of the bazooka/pzschrecks , the radioman/officer combination, I think you can see where the teamwork comes in.
 Hrm. It&#039;s 4:47am... I better cut this short and get some sleep. At any rate, I&#039;d encourage you to play the game a bit more. Granted not all maps are going to be successful but then I would have to say that gaming experience is going to vary widely due to the players involved in each session.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p> I came by to read this review after someone on the Darkest Hour forums mentioned it. (<a href="http://forums.darkesthourgame.com/viewtopic.php?f=4&#038;t=5739" rel="nofollow">http://forums.darkesthourgame.com/viewtopic.php?f=4&#038;t=5739</a>)</p>
<p> I just thought I&#8217;d share a thought or two.<br />
 About public servers for first person shooter games: The quality of those games are going to vary a lot.<br />
 I think the game is at its best when players are working together and communicating. Not necessarily with mics though that does help things.<br />
 When you look at certain elements in the game such as the need to supply ammunition, speed up loading of the bazooka/pzschrecks , the radioman/officer combination, I think you can see where the teamwork comes in.<br />
 Hrm. It&#8217;s 4:47am&#8230; I better cut this short and get some sleep. At any rate, I&#8217;d encourage you to play the game a bit more. Granted not all maps are going to be successful but then I would have to say that gaming experience is going to vary widely due to the players involved in each session.</p>
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