| |

Continuing Coverage of the 2005 E3 Expo!Brian King May 20, 2005 | 0 comments | Print | E-mail Friday, 20 May 2005 After a relaxing drive through the more interesting portions of downtown LA, our fearless crew finally made its way back to the convention center for another round of exciting E3 coverage. There are simply too many games and too much going on at E3 to cover it all in great detail here, so we’ll just hit the highlights. Shattered Union (2K Games) Tucked away at the very end of the 2K Games display area was an intriguing upcoming title called Shattered Union. This game caught our eye because it bucks the trend of other RTS games and instead opts for a turn-based approach. Additionally, it contains both a tactical and strategic mode so that you can fight from state to state, but also from street corner to street corner. In SU there are seven factions that formed when the United States splintered apart in 2015, leading to open warfare for dominance of the North American continent. In the demo we watched the Republic of Texas fight the California Commonwealth. There appears to be some depth to this game, including a political reputation which waxes and wanes depending on your actions (hint, using nukes is a good way to turn the rest of the factions against you!). Rather than endless resource gathering and micro-management, players expand their monetary reserves by expanding their empire. The major unit types we observed in the game include M1’s, Apache helicopters, infantry and high altitude bombers, and even nukes, and players can acquire any available unit assuming they have enough cash. Turns last one full day each and the game is played on realistic terrain overlaid with a hex-grid system, giving it a more serious feel than your ordinary RTS click-fest. A more in-depth analysis will be necessary to see exactly how deep the game really is… Patrick Pace, the gentleman who walked us through the demo, said it is currently scheduled for a fall 2005 release.
Age of Empires III (Microsoft) This Best of E3 nominee was on our must-see list of games for this convention. The game picks up where Age of Empires II left off, and there have been significant improvements, most notably in the area of military unit behavior and formations, as well as the addition of a Home City and removal of the Wonders. There are eight civilizations to choose from, and you must survive through five ages to win the game. The most striking change from previous incarnations of the game is the graphics engine. There are numerous and very impressive details to this game which help to totally immerse the player into the game world. We saw flocks of flying geese, grazing farm animals, jumping fish, and some of the most realistic water we’ve ever seen in an RTS game to date (one programmer spent an entire year perfecting the water model!). But the graphics aren’t just eye candy, Age of Empires III is one of the first RTS games to ever incorporate a fully functional physics model similar to those designed for FPS titles. We watched as artillery took apart a building piece by piece, causing realistic damage to the structure, as well as flying debris which can also affect nearby units just as you’d expect in real life. Likewise, artillery hitting a formation of infantry will throw them around like rag dolls, even propelling some backwards over the side of a cliff. Wally Wachi, the representative from Ensemble Studios told us the game is about 70% complete, and is estimated to hit the streets in the 2005 holiday season. This is one of the best looking RTS’s we’ve ever seen, and the gameplay was equally impressive. This will be on our holiday shopping list.
Officers (Game Factory Interactive) Of all the games we saw at E3, this was one of the most interesting and innovative we previewed. Expanding on our earlier interview with Nikolay Demchenko, we were able speak with him in person to get the latest scoop on how the title is progressing. Games like this blur the definition of what Real Time Strategy games are all about and are re-defining the genre. Officers is not about resource gathering, spending money, or researching technology. Instead, Officers concentrates more on military strategy and tactics. Rather than rewarding the player for being the fastest clicker, or massing the most units in waves, Officers requires sound military planning and execution. Players are rewarded for successful missions by getting control of larger and larger groups of units (you start with control of a squad, and eventually gain control of an entire division). Although not the most cutting edge graphics engine we’ve previewed, Officers does have a very respectable engine that is capable of displaying surprisingly large outdoor areas with up to 1500 units on the map at once. The game reminded us somewhat of Battlefront’s Combat Mission series, although it uses real time throughout, rather than CM’s simultaneous resolution system. This is not necessarily a bad thing, as the engine seemed more than capable of handling the units in a realistic fashion while in real time. Players are free to zoom around the battlefield with a fully functional 3D camera system, giving the commander multiple views of the engagement. There is also a second camera mode that allows the player to observe the entire battlefield from a high vantage point. The unit animations and attention to detail on the maps was fairly impressive, especially when considering each map can be up to 25 square kilometers. The initial release of the game will cover the period between 1939 and 1944 and will mostly focus on the western allies and the German forces. A planned expansion will focus on the fighting on the Eastern Front up through 1945. Nikolay predicted the game would be finished by the end of 2005. This is a game we will definitely be waiting for.
War Front and Divided Nation (CDV Games) Although War Front would initially appear similar in content to Codename Panzers, it’s a much different game. The plot begins with an assassination of Adolph Hitler, sending the Third Reich into an alternate reality where the leaders focus much more on research into super weapons. Not only are the weapons slightly different than their historical counterparts, the explosions and combat are somewhat larger than life – highlighting their new and impressive graphics engine. The graphics in this game are a significant improvement over Codename Panzers and the 3D engine rivals the best RTS games we’ve seen to date. The attention to detail includes deformable terrain, dynamic lighting, buildings with full interiors, and very believable shadow effects. Weather effects such as rain, snow and darkness all have an effect on gameplay. For example, during a night mission, we witnessed an infantry unit shoot up a flare over a river, expanding the line of sight of nearby units. Not only was it a valuable addition to gameplay, but it looked extremely realistic and helped immerse the player into the game world. There is also an additional player mode allowing you to take control of individual static units (an AT gun for example) and directly aim and fire the weapon against your opponent. This holds interesting possibilities in a game where you might need to hold a strategic point at all costs and you just don’t trust the computer to do so. It obviously adds a degree of depth to gameplay that we haven’t seen before. Tom Gross and Steve Cherrier showed us the demo and estimated a quarter 2, 2006 release. This game will be on our must-watch list for the outstanding graphics, but also because the gameplay goes beyond the simplistic click-fests of many RTS titles that have come and gone. If this is more than sending a bum-rush of units against your enemy, it could really be something special…
Before we left, we also got a look at an upcoming sequel to American Conquest, titled American Conquest: Divided Nation. This game is focused on the American Civil War and has the possibility for up to 60,000 units on the map at once, and features 9 campaigns. It is currently scheduled for an August 2005 release.
Final Thoughts Other stops on our E3 coverage included iD’s Software’s Quake IV display. We only got to see a short trailer previewed to the general press, which appeared to be a game combining the graphics of Doom III with the styling of earlier Quake titles. We also popped in to see the new Panzer Elite Action: Fields of Glory. This game has some potential because of a super-realistic graphics engine which was highlighted with destructible terrain, detailed explosions and units, although the gameplay is more akin to an arcade shooter than a serious tank simulation. We also had the opportunity to briefly play with the sequel to Dawn of War, Winter Assault. This was a really fun game and the sequel looked great as well.
For discussion on this article, join us on the forum right here. [continued on nextpage] Pages: 1 2 3
|
|
|
|
||
What is Armchair General?Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events. Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action! |
What We Write About
|
Our Other Magazines |
Weider History Network: HistoryNet | Armchair General | Great History | Achtung Panzer! Copyright © 2004-2008 Armchair General L.L.C., All rights reserved. |
||