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	<title>Comments on: Close Combat: The Longest Day &#8211; PC Game Review</title>
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		<title>By: Close Combat: The Longest Day &#124; Game Glist</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-24023</link>
		<dc:creator>Close Combat: The Longest Day &#124; Game Glist</dc:creator>
		<pubDate>Sun, 10 Jul 2011 19:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-24023</guid>
		<description>[...] Close Combat: The Longest Day armchairgeneral.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Close Combat: The Longest Day armchairgeneral.com [...]</p>
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		<title>By: Veeti</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-11261</link>
		<dc:creator>Veeti</dc:creator>
		<pubDate>Mon, 05 Apr 2010 11:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-11261</guid>
		<description>Matrix Games has a following of sorts; bunch of geriatric gentlemen, unable and unwilling to learn anything new. They are a tough crowd; bitching and moaning about every new wargame and would (will) much rather buy the same old, sub-par wargame over and over again. No wonder there are so few new serious wargames; developers don&#039;t think there&#039;s a market. I for one, applaud these rogue developers responsible for the promising games such as ToW (1 and 2), Kharkov 43 etc. They sell to a different, hopefully growing wargamer audience</description>
		<content:encoded><![CDATA[<p>Matrix Games has a following of sorts; bunch of geriatric gentlemen, unable and unwilling to learn anything new. They are a tough crowd; bitching and moaning about every new wargame and would (will) much rather buy the same old, sub-par wargame over and over again. No wonder there are so few new serious wargames; developers don&#8217;t think there&#8217;s a market. I for one, applaud these rogue developers responsible for the promising games such as ToW (1 and 2), Kharkov 43 etc. They sell to a different, hopefully growing wargamer audience</p>
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		<title>By: Paul Clarke</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-11228</link>
		<dc:creator>Paul Clarke</dc:creator>
		<pubDate>Mon, 29 Mar 2010 22:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-11228</guid>
		<description>There are still some real issues with this game. I rebought it ( i bought the Microsoft badged original back in the 90&#039;s).
Once you are through the pre game resource management, well the game is more or less identical. I struggle to see where the problems I remember from many years ago have been removed. Enemy AI is bad, and your own troops behave very erratically (pausing  for no reason out of cover - and being mown down - just when you are about to spring your trap is really frustrating, and eventually was the reason I gave up on this game (after 3 dyas play)

As for Combat Mission ARGGHH. Not enough manageble scenarios. Micro manageing a whole division down to armour facing and turret rotation angles level is a job that no -one at all would ever do in the real world.

Now, I have 72 tanks to move...

Tank 1, move 270 yards, (not 272 yards. that would be out of cover) Hull down, and armour at 66.4 degrees . Turret rotation 45.7 degrees to both have a possible opportunity shot at the AT gun team in that forest and also cover the infantry squad I will bring up after I have finished postitioning the other 71 tanks in minute ass clenching detail

Tank 2. OOps I&#039;ve reset my PC, thank god for that</description>
		<content:encoded><![CDATA[<p>There are still some real issues with this game. I rebought it ( i bought the Microsoft badged original back in the 90&#8242;s).<br />
Once you are through the pre game resource management, well the game is more or less identical. I struggle to see where the problems I remember from many years ago have been removed. Enemy AI is bad, and your own troops behave very erratically (pausing  for no reason out of cover &#8211; and being mown down &#8211; just when you are about to spring your trap is really frustrating, and eventually was the reason I gave up on this game (after 3 dyas play)</p>
<p>As for Combat Mission ARGGHH. Not enough manageble scenarios. Micro manageing a whole division down to armour facing and turret rotation angles level is a job that no -one at all would ever do in the real world.</p>
<p>Now, I have 72 tanks to move&#8230;</p>
<p>Tank 1, move 270 yards, (not 272 yards. that would be out of cover) Hull down, and armour at 66.4 degrees . Turret rotation 45.7 degrees to both have a possible opportunity shot at the AT gun team in that forest and also cover the infantry squad I will bring up after I have finished postitioning the other 71 tanks in minute ass clenching detail</p>
<p>Tank 2. OOps I&#8217;ve reset my PC, thank god for that</p>
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		<title>By: Arecibo</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-11013</link>
		<dc:creator>Arecibo</dc:creator>
		<pubDate>Sun, 14 Mar 2010 20:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-11013</guid>
		<description>After jumping back into this after years of not playing any CC games, I really have to say this version&#039;s not worth the money. Perhaps I was just looking at these games with my nostalgia goggles on, but the AI hasn&#039;t been improved; unit deployment is terrible, units freeze in place for no stamina/psychological/suppresion reasons, pathfinding is atrocious, enemies charge in for the slaughter in droves; the combat model is still pretty poor - bazooka teams repeatedly miss the broadside of a tank from 30 yards away, with the rocket going near-perpendicular for no particular reason, enemies bunched up on roadways are sometimes completely invulnerable to several squads shooting at them from the surrounding buildings; the graphics, though okay, certainly don&#039;t hold up well to time; it&#039;s often hard to read slight terrain features that greatly affect fields of fire; MG teams sometimes set up so that the gunner doesn&#039;t have a clear shot, no matter what you do, etc, etc, etc..

I don&#039;t have as much time for these games anymore, but if you&#039;re going to get anything like this again, just move up to Theatre of War. If you want to relive the past, Combat Mission was always better anyway.</description>
		<content:encoded><![CDATA[<p>After jumping back into this after years of not playing any CC games, I really have to say this version&#8217;s not worth the money. Perhaps I was just looking at these games with my nostalgia goggles on, but the AI hasn&#8217;t been improved; unit deployment is terrible, units freeze in place for no stamina/psychological/suppresion reasons, pathfinding is atrocious, enemies charge in for the slaughter in droves; the combat model is still pretty poor &#8211; bazooka teams repeatedly miss the broadside of a tank from 30 yards away, with the rocket going near-perpendicular for no particular reason, enemies bunched up on roadways are sometimes completely invulnerable to several squads shooting at them from the surrounding buildings; the graphics, though okay, certainly don&#8217;t hold up well to time; it&#8217;s often hard to read slight terrain features that greatly affect fields of fire; MG teams sometimes set up so that the gunner doesn&#8217;t have a clear shot, no matter what you do, etc, etc, etc..</p>
<p>I don&#8217;t have as much time for these games anymore, but if you&#8217;re going to get anything like this again, just move up to Theatre of War. If you want to relive the past, Combat Mission was always better anyway.</p>
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		<title>By: Zemke</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-10828</link>
		<dc:creator>Zemke</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-10828</guid>
		<description>I tend to agree with pj on this one.  Combat Mission is a much better tactical simulation in the areas of realism.  The armor model in Close Combat is terrible, but the infantry model, I will say is pretty good.  Having played Close Combat years ago, and moving on to what I thought were better tactical simulations, (Combat Mission), I would say it is not worth buying, unless it was really cheap.</description>
		<content:encoded><![CDATA[<p>I tend to agree with pj on this one.  Combat Mission is a much better tactical simulation in the areas of realism.  The armor model in Close Combat is terrible, but the infantry model, I will say is pretty good.  Having played Close Combat years ago, and moving on to what I thought were better tactical simulations, (Combat Mission), I would say it is not worth buying, unless it was really cheap.</p>
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		<title>By: pj</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-10827</link>
		<dc:creator>pj</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-10827</guid>
		<description>Did you read my post?  Did you understand what I was saying?  They are charging you 4 times as much as you would have paid for the exact same game Close Combat 4 that came out 11 years ago.  The graphics are garbage, why didn&#039;t they update them?  Because they are used to selling to people like you.  You call it fantastic work?  What&#039;s fantastic about it?  A 9 year old with a game editor could have made this from pre existing games, its true, a sucker born every minute</description>
		<content:encoded><![CDATA[<p>Did you read my post?  Did you understand what I was saying?  They are charging you 4 times as much as you would have paid for the exact same game Close Combat 4 that came out 11 years ago.  The graphics are garbage, why didn&#8217;t they update them?  Because they are used to selling to people like you.  You call it fantastic work?  What&#8217;s fantastic about it?  A 9 year old with a game editor could have made this from pre existing games, its true, a sucker born every minute</p>
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		<title>By: The Dude</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-10825</link>
		<dc:creator>The Dude</dc:creator>
		<pubDate>Thu, 04 Mar 2010 21:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-10825</guid>
		<description>I am sorry you don&#039;t enjoy Cose Combat, but you certainly shouldn&#039;t knock the games or the developers as a result.  It takes all kinds in this world.  

These games are not for everyone, to be sure.  However, for veterans of the Close Combat games, like myself, who have been playing them since they first came out late in the last millenium (1996), we are glad to see the series revived by Matrix games.  Further more, we expect and love the graphics in these games, they are part and parsel.  

You won&#039;t find a much better AI opponent, nor a much better Real-Time Tactical game, IMHO.  Best of all ,there are so many different theaters to explore with this series, you can hardly go wrong.  They have even modernized it so you can try your hand at fighting battles like those in many hot-spots around the world.

I say thanks matrix Games, please keep up the fantastic work!  When will we get a revamped Market Garden, or even the Original CC in the bocage country of France, just prior to Operation Cobra?</description>
		<content:encoded><![CDATA[<p>I am sorry you don&#8217;t enjoy Cose Combat, but you certainly shouldn&#8217;t knock the games or the developers as a result.  It takes all kinds in this world.  </p>
<p>These games are not for everyone, to be sure.  However, for veterans of the Close Combat games, like myself, who have been playing them since they first came out late in the last millenium (1996), we are glad to see the series revived by Matrix games.  Further more, we expect and love the graphics in these games, they are part and parsel.  </p>
<p>You won&#8217;t find a much better AI opponent, nor a much better Real-Time Tactical game, IMHO.  Best of all ,there are so many different theaters to explore with this series, you can hardly go wrong.  They have even modernized it so you can try your hand at fighting battles like those in many hot-spots around the world.</p>
<p>I say thanks matrix Games, please keep up the fantastic work!  When will we get a revamped Market Garden, or even the Original CC in the bocage country of France, just prior to Operation Cobra?</p>
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		<title>By: pj</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-10824</link>
		<dc:creator>pj</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-10824</guid>
		<description>Why are you reviewing a game that came out a year ago, and is essentially a scam, cause its nothing but a 10 year old game modified with gimmicks,  terrible outdated graphics for 2010 mostly because Matrix is a company that tries to make money without doing any work.</description>
		<content:encoded><![CDATA[<p>Why are you reviewing a game that came out a year ago, and is essentially a scam, cause its nothing but a 10 year old game modified with gimmicks,  terrible outdated graphics for 2010 mostly because Matrix is a company that tries to make money without doing any work.</p>
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		<title>By: March 3rd Game Reviews: Battlefield Bad Company II - Bioshock 2 - Colony Defence &#124; GamesRenter.com</title>
		<link>http://www.armchairgeneral.com/close-combat-the-longest-day-pc-game-review.htm/comment-page-1#comment-10823</link>
		<dc:creator>March 3rd Game Reviews: Battlefield Bad Company II - Bioshock 2 - Colony Defence &#124; GamesRenter.com</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/?p=6314#comment-10823</guid>
		<description>[...] Close Combat: The Longest Day on Armchair General. [...]</description>
		<content:encoded><![CDATA[<p>[...] Close Combat: The Longest Day on Armchair General. [...]</p>
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