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Strategy
We love strategy. We love talking about it, reading about it, gaming it, and writing about it. Here is our collection of broad topics covering any and all aspects of strategy.


ACG At Origins 2006 Final Report

Published: July 12, 2006 at 10:04 pm

Armchair General sent a crack team to the 2006 Origins game convention in Columbus OH. It was an interesting experience, and one which we highly recommend for those with the slightest interest in gaming of any type.

ACG at Origins

Published: July 01, 2006 at 8:25 am

ACG sends a team to Origins. Major report to follow soon. Full pictures from the event!

Twilight Struggle Strategy

Terry Lee Coleman | Published: June 07, 2006 at 12:42 pm

Twilight Struggle marks a return to a simpler, more accessible card-driven strategy boardgame, appropriate for a genre which began with We the People. Let’s face it: even veteran Paths of Glory players want something a little less involved on occasion.

Strategy: Computer War in Europe II

Johnny L. Wilson | Published: April 12, 2006 at 6:33 pm

I rejoice to say that the magic of the PC has made it possible for me to hold my head a little higher. I have now played War in Europe.

From the Armchair: A Story of a Developer That Cares?

Published: April 03, 2006 at 1:00 pm

Our Website Game Editor shares his views on a development team that doesn’t just shutdown when the game ships.

Red Orchestra: Are You a Panzer Leader or Panzer Loser?

Published: March 27, 2006 at 8:41 pm

Does this game treat armor as a sophisticated combat arm or merely a mobile artillery piece? Do infantry and armor work together or treat each other with indifference? Much depends on whether your team is composed of Panzer Leaders or Panzer Losers. My goal is to help you be the former, while pointing out ways to minimize the effects of the latter.

Strategy: The Star and the Crescent

Johnny L. Wilson | Published: March 24, 2006 at 12:48 pm

This two-part article was originally published on Johnny L. Wilson’s Blog, but with his kind permission we are proud to bring it to our readers at Armchair General. Part I. is Johnny’s quick review of The Star and the Crescent (ProSIM) and Part II. will investigate some strategy for select scenarios.

Go Ahead . . . Con Me!

Kaarin Engelmann | Published: February 21, 2006 at 12:16 am

Whether you enjoy pick-up games or tournament play, conventions enhance opportunities for armchair generalship. See what 2006 holds…

Gateway Wargames: Top 10 Ways to Recruit New Players

Johnny L. Wilson | Published: December 12, 2005 at 5:05 pm

There comes a time in the life of every serious wargamer when opponents are not readily available, play-by-email seems unsatisfactory, and one should not leave the house. At such a time, many a wargamer has wished that it was possible to recruit a new wargame opponent.

Strategy: Blitzkrieg II

Jim Cobb | Published: September 26, 2005 at 1:29 pm

Armchair General gets an advanced look at Blitzkrieg II, and passes along some military wisdom to help you suvive the game. The battlefield is a dangerous place, and this RTS title from CDV is not your average “bum-rush” to victory game. You will need to use real tactics rather than be the fastest mouse pusher…

Game Convention Report: Tiller Con I

Mark Adams | Published: July 11, 2005 at 6:13 pm

We just received this field report which gives the low-down on what went on during the first John Tiller Convention (Tiller Con I) in Virginia, in June 2005. You can see what the participants did, what future games you might be seeing, and most importantly when you can hit the next Tiller Con!

Battlefield 2: God Help Us If This Is What Real Combat Is Like

Published: July 08, 2005 at 5:11 pm

Battlefield 2 works best, and is arguably the most fun, when you are playing in squads as part of a larger team. The overall commander of your team issues orders to the various squad leaders, and your squad leader will then issue orders to you. When this is a working relationship, the game illustrates some of the finest teamwork in a modern combat simulation you will see on a computer screen. Other times, this relationship is the stuff of nightmares!

Strategy: Full Spectrum Warrior

Mark H. Walker | Published: July 08, 2005 at 12:40 pm

FSW is an excellent, yet demanding game. To win, you’ll need to employ many of the same tactics used by real world squad leaders. Fire and maneuver, overwhelming firepower and common sense are important ingredients to your success. Keep them in mind and you’ll soon defeat the Zekistan insurgents. Good luck.

Update: Europe Aflame – Interactive Combat Story

Shane Sohnle | Published: July 05, 2005 at 12:55 pm

The German invasion of England has begun! Come join us on the forums to get the full story of how the battle progresses, as the Axis nations attempt to knock the United Kingdom out of the war, and swing the balance of power in Europe to their side.

Wargaming Survey Part II: Grognards Revealed

Published: May 26, 2005 at 5:26 pm

This second part of the article reveals some of the details discovered in the “Understanding Your Local Grognard” wargaming survey, and explores some theories about why wargamers are they way they are.

Continuing Coverage of the 2005 E3 Expo!

Published: May 20, 2005 at 6:04 pm

We’re pleased to announce that StrategyZone Online and Armchair General will be attending the E3 Expo 2005 convention in Los Angeles, California. Brian King and Don Maddox will be there to represent the crew along with several other key members of the staff.

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