Posted on May 26, 2006 in Electronic Games, Front Page Features
Not meant to replace full blown multimillion dollar simulators, Steel Beasts Pro Personal Edition allows your average treadheads and armchair generals to work their skills on PC's at home. And this it does, and then some.
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Posted on May 25, 2006 in Electronic Games, Front Page Features
As part of Armchair General's continuing coverage of the upcoming release of The Operational Art of War 3 (Matrix Games) we sit down with the programmer behind the new version of this old favorite. He speaks candidly about the new release and where it may be headed in the future...
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Posted on May 20, 2006 in Electronic Games, Front Page Features
Join ACG in checking out the latest addition to the Take Command series, and see if you can change history!
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Posted on May 18, 2006 in Electronic Games, Front Page Features
Matrix Games recently acquired the rights to work on a plethora of old Talonsoft titles (The Operational Art of War series, Campaign Series, Battleground Series, etc.) which has led some to wonder if Matrix was looking backwards rather than toward the future of wargaming.
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Posted on May 15, 2006 in Electronic Games, Front Page Features
Somewhere between historical simulation and lite recreation, American Conquest: Divided Nation may leave you feeling divided over the success of this game to do either.
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Posted on May 13, 2006 in Electronic Games, Front Page Features
ACG leaves the battlefield to explore 1920's New England and visit with Elder Gods. Dare you risk your sanity to answer the call?
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Posted on May 8, 2006 in Electronic Games, Front Page Features
A whole new range of challenges await you as you take a break from all the fighting and find a job as an Armchair Mayor in this richly detailed city management simulation.
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Posted on May 3, 2006 in Electronic Games, Front Page Features
ACG takes a look at the recent demo to see if the battlefields of the near future will be worth visiting.
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Posted on Apr 30, 2006 in Electronic Games, Front Page Features
A huge, historically accurate simulation of the Stalingrad campaign. Well worth buying for any fan of the Panzer Campaign series and anyone interested in the brutal fighting of 1942-43.
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Posted on Apr 27, 2006 in Electronic Games, Front Page Features
Explore Cyrodiil while fending off the minions of Oblivion in this new entry into the Elder Scrolls franchise.
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Posted on Apr 26, 2006 in Electronic Games, Front Page Features
Worth buying to introduce friends or new gamers to the strategic level of the European Theater of World War II. If they enjoyed Axis and Allies but ran screaming away from World In Flames, this is probably the game for them.
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Posted on Apr 18, 2006 in Electronic Games, Front Page Features
Flashpoint Germany has definite flashes of brilliance, and on balance manages to overcome most of its flaws. It will appeal to gamers who want a taste of modern combat without the need to babysit each and every unit.
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Posted on Apr 11, 2006 in Electronic Games, Front Page Features
Moscow '41 is a hidden jewel of the Panzer Campaigns series, despite not having the glamor of titles like Stalingrad or Normandy. The most interesting scenarios may be work to finish. However, the creativity and inventiveness in applying new concepts in a very difficult environment stand out as some of the best work Tiller and friends have done. Schnapps all around!
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Posted on Apr 7, 2006 in Electronic Games, Front Page Features
Crush capitalism and unite the workers of the world, or defend the world from Stalin's ambitions in this expansion to Hearts of Iron II. Find out whether this expansion is worth picking up or if this is one Cold War you should skip.
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Posted on Apr 6, 2006 in Electronic Games, Front Page Features
ACG takes a look at this upcoming Civil War game by giving you an idea of the historical background of the game.
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Posted on Mar 31, 2006 in Electronic Games, Front Page Features
For fans of the RTS genre, and World War II especially, there appears to be great depth of gameplay and a variety of units which aren't the same as we've witnessed time and again in other titles. We'll have to wait and see what comes out of the factory in the full version, but there is nothing to suggest this game won't live up to expectations.
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Posted on Mar 27, 2006 in Electronic Games, Front Page Features
Crush all alien races before you in this deceptively deep 4X game - will your advanced starships allow you to rule the galaxy or will the galaxy rule you?
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Posted on Mar 22, 2006 in Electronic Games, Front Page Features
Recently, Armchair General caught up with the Slitherine game Legion Arena for a quick review. After playing it for a while, many questions cropped up which we felt needed answering. So, we sent off a communiqué to Iain McNeil —development director at Slitherine—for some answers. The dispatch rider returned with the following scribbled notes;
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Posted on Mar 21, 2006 in Electronic Games, Front Page Features
This system... remains the only one that accurately portrays the pace and factors of 18th-century European warfare. Strong words for a strong game.
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Posted on Mar 14, 2006 in Electronic Games, Front Page Features
I think I’m a pretty discerning gamer. I started playing computer wargames with the venerable Trek on an old Apple II and can recall the heyday of SSI with their great games of yesteryear. So it is pretty rare when I get excited over a new game; most of them are "been there done that" derivatives of other original games. Birth of America (by a small group of French developers called AGEOD) is one of those truly original games of the past ten years. It manages to hide a very detailed simulation of 18th Century warfare on the American frontier in a pretty package that is easy to learn but very hard to master. Gameplay (60/60): I know. I’m not supposed to give a 60/60 score on gameplay without it being a truly great game. Birth of America (BOA) earns every one of those sixty points. It is in a class by itself — a seemingly simple game that a player can jump into and suddenly discover it is...
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