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Posted on May 18, 2006 in Electronic Games, Front Page Features

TOAW 3 – Pre-Release Thoughts

Matrix Games recently acquired the rights to work on a plethora of old Talonsoft titles (The Operational Art of War series, Campaign Series, Battleground Series, etc.) which has led some to wonder if Matrix was looking backwards rather than toward the future of wargaming.

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Posted on Apr 11, 2006 in Electronic Games, Front Page Features

Moscow ’41 – Game Review (PC)

Moscow '41 is a hidden jewel of the Panzer Campaigns series, despite not having the glamor of titles like Stalingrad or Normandy. The most interesting scenarios may be work to finish. However, the creativity and inventiveness in applying new concepts in a very difficult environment stand out as some of the best work Tiller and friends have done. Schnapps all around!

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Posted on Mar 31, 2006 in Electronic Games, Front Page Features

Rush for Berlin – Recon (PC)

For fans of the RTS genre, and World War II especially, there appears to be great depth of gameplay and a variety of units which aren't the same as we've witnessed time and again in other titles. We'll have to wait and see what comes out of the factory in the full version, but there is nothing to suggest this game won't live up to expectations.

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Posted on Mar 22, 2006 in Electronic Games, Front Page Features

Legion Arena: Iain McNeil – Interview

Recently, Armchair General caught up with the Slitherine game Legion Arena for a quick review. After playing it for a while, many questions cropped up which we felt needed answering. So, we sent off a communiqué to Iain McNeil —development director at Slitherine—for some answers. The dispatch rider returned with the following scribbled notes;

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Posted on Mar 14, 2006 in Electronic Games, Front Page Features

Birth of America – Game Review (PC)

I think I’m a pretty discerning gamer. I started playing computer wargames with the venerable Trek on an old Apple II and can recall the heyday of SSI with their great games of yesteryear. So it is pretty rare when I get excited over a new game; most of them are "been there done that" derivatives of other original games. Birth of America (by a small group of French developers called AGEOD) is one of those truly original games of the past ten years. It manages to hide a very detailed simulation of 18th Century warfare on the American frontier in a pretty package that is easy to learn but very hard to master. Gameplay (60/60): I know. I’m not supposed to give a 60/60 score on gameplay without it being a truly great game. Birth of America (BOA) earns every one of those sixty points. It is in a class by itself — a seemingly simple game that a player can jump into and suddenly discover it is...

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