Gettysburg 150 – Boardgame Review
"Gettysburg 150" is a streamlined, easy to learn game of the 1863 battle - only 8 pages of rules - and is great for solitaire play.
Read More"Gettysburg 150" is a streamlined, easy to learn game of the 1863 battle - only 8 pages of rules - and is great for solitaire play.
Read More"War of the Ring" boardgame, 2nd edition, manages the finesse of staying honest to the source material without being slavish to the minutiae, and the "Lords of Middle Earth" expansion adds to the strategic possibilities.
Read MoreThis is the solution to the Combat Decision Game “Polish Motorized Infantry Attack, 1944†that was presented in the November 2013 issue of Armchair General® magazine.
Read More"The Supreme Commander" is a strategic- and operational-level wargame of the European Theater in World War Two for 2–5 players, reminiscent of the Avalon Hill classic "Rise and Decline of the Third Reich."
Read More"A Test of Mettle" board game covers three battles on the Western Front from 1944: Arracourt; the Free French 2nd Armored Division at Dompaire; and the Sept. 8 defense of Patton's flank at Mairy by the Texas-Oklahoma Division.
Read MoreWorthington Games' "Hold the Line: Frederick's War" system covers 8 battles of Frederick the Great; an expansion, "Highland Charge" offers 5 battles from the Jacobite Rebellions.
Read More"Phantom Leader: The Vietnam Air War Solitaire Strategy Game" has players choosing aircraft, pilots and weapons for strikes against communist targets. Pilot skills improve with experience.
Read MoreThis is the solution to the Combat Decision Game “World War I in Africa, 1914†that was presented in the September 2013 issue of Armchair General® magazine.
Read MoreVictory in the boardgame "Reign of Missiles," a low-complexity, solitaire simulation of the Gaza Missile Crisis of November 2012, requires winning both militarily and politically.
Read More"Guns of Galicia" is a boardgame of World War I's Eastern Front. The two sides wear each other down quickly and have to husband forces for a final push - or a last-stand defense. Easy to play, it can serve as a gateway to more complex games.
Read MoreGMT's 'Iron and Oak' is a tactical boardgame of naval combat in the American Civil War that also has campaign rules. No tedious pre-plotting of moves required, thanks to the card system, but its index needs to be expanded.
Read MoreThis is the solution to the Combat Decision Game “Canadian Infantry Attack, 1944†that was presented in the July 2013 issue of Armchair General® magazine.
Read MoreThe "Top Cover" magazine promises be a fantastic house organ for the "Fighting Wings" series, delivering new scenarios and aircraft, along with special articles in each issue.
Read More'Blocks in the East' covers the entire Eastern Front of WW2 via multiple scenarios and a campaign. Enemy units' composition and strength are hidden until combat occurs and some battles are nail-biters.
Read More"Fox's Gambit" is a low-complexity board game of the Battle of Gazala, May-June 1942, that can be played in about three hours.
Read MoreThe board game "Bloody April: Air War over Arras, France, 1917" is unusual. Instead of the one-on-one air battles found in most WWI aerial games, it pits flights of multiple aircraft against each other in the skies over France in 1917.
Read MoreThe second edition of Conflict of Heroes: Awakening the Bear! boardgame introduces new units, such as flamethrower tanks, brings the rules up to date with other games in the series, and comes in a redesigned box that is great for storing the components.
Read More"Bushido Denied," a boardgame of the defense of the Philippines against Japanese invasion in 1941-42, is actually two games in one: the defense of Bataan and the defense of Corregidor, which can be combined into a single game.
Read MoreThe "Axis & Allies World War I 1914" game shares some common mechanics with its World War II predecessor, but with a number of twists to reflect the situation nations faced in the Great War. It's a game, not a history lesson, but players will often find themselves forced into the costly frontal assaults that characterized that war.
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