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Carriers at War Interview

Larry Levandowski | May 25, 2007  | 0 comments  | Print  | E-mail

GW: The overwhelming duty of a carrier admiral is to avoid losing his carriers! This is easier said than done. Having said that, if blows are to be exchanged, then it’s imperative that you strike first. Failing that, you can always try hiding in bad weather or hoping that escorting warships absorb most of the bombs and torpedoes.  

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In CAW you have complete control over the movement, search patterns and strike decisions of your Task Groups. You must put your TGs in the right place, search in the right place and strike the right targets. The last decision is often the hardest.  

First sighting reports are the least accurate and may be fatally wrong about the location and type of enemy ships. If you wait, information will be updated and more accurate. However, enemy planes might already be in the air and heading for you. Wait too long and you could be caught with armed and fueled planes still on deck waiting to take off, just like the Japanese at Midway, which as we all know ended badly for them.  

Similarly, your planes have different ranges. Early war US planes are notoriously short ranged. Do you wait to get more planes in range or do send whatever you’ve got? Can you afford to send a strike unescorted, knowing they might be shredded by enemy CAP? Perhaps there’s no right decision and you just have to take your chances.

ACG: How close is CAW to release?  Do we need to cancel our summer vacation plans?  

GW: Summer sounds like perfect flying weather to me.

Armchair General: Thanks Gregor for your insights. We invite our readers to learn more about the game by viewing Gregor’s AAR at Matrix Games.  It sheds light on many gameplay aspects of Carriers at War.


Carriers at War AAR

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