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Carriers at War InterviewLarry Levandowski | May 25, 2007 | Single Page | 0 comments | Print | E-mail With the release of Carriers at War looming over the horizon, Armchair General takes five with Gregor Whiley (lead developer at SSG) to discuss the game. Let’s jump right in! Armchair General: Please give us an idea of how Carriers at War will play. Real-time? Turn-based? Scale? Fleets / squadrons, or individual ships / aircraft?
ACG: Will CAW have any multi-player support? PBEM or online play?
ACG: Will editing tools be included with the new CAW? If so, what will the player be able to edit? Will there be any support for the modding community?
ACG: Reading the AAR, the AI appears to be stronger than your average robo-opponent. Tell us a little about how this was achieved.
ACG: What scenarios will be included with CAW?
ACG: How does the game depict carrier operations? What options will the player have? What are typically the actions the player must take for the care and feeding of these important naval assets? Pages: 1 2
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