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Posted on Feb 20, 2006 in Armchair Reading

Bonus Game: Battle of the Valley of Tears

By Mark H. Walker

The Valley of Tears: 7th Brigade Stands Defiant is a simulation of the Syrian attack on the Golan Heights during October of 1973. The game focuses on capturing the feel of the Syrian assaults during from 7-11 October.

The map covers approximately four-kilometer section of the Golan Heights between Tel Hermonit and Booster. The counters represent infantry platoons (40-60 men), Sagger Teams, and vehicle platoons (2-5 vehicles). Each turn represents fifteen minutes to one hour.

This is a bonus download (with purchase of the magazine), and features;

  • Command the famed Israeli 7th Brigade or elements of the Syrian Army in October 1973.
  • Tense, tactical gaming puts the fate of Israel in your hands.
  • Unique, phased system reflects the Israelis’ greater tactical mobility.
  • Short, easy to follow rules…start playing in 15 minutes!
  • PDF format for easy printing and tabletop play.

Grab Battle of the Valley of Tears using this link.

Subscribe Today

You will need this information to access the bonus game;
USERNAME = vot (all lowercase)
PASSWORD = The "download key" found on P. 45 of the May 2006 issue of Armchair General Magazine. Type it in EXACTLY as you see it in the magazine. The last two "0′s" are in fact the number zero.  It can be hard to tell the difference.

Missed the issue?  Missed the game?  Try Mark H. Walker’s website for an expanded version of this game.  Click here!


Make sure you resize when you click into these images.  They are very large, but show the great attention to detail.

Discuss Battle of the Valley of Tears on the Armchair General forums.

This game comes in the form of a PDF file and is a tabletop wargame. You will need to print the map and units (counters) before you can play the game (examples of map board and counter art located below). When printing VoT DO NOT scale the images to fit the pages. Print the game at 100% (no more, no less). Scaling the pages will resize the counters, stretch the map, and end the world as we know it. It’s very bad stuff.


Game design by Mark H. Walker. Art by Nicolas Eskubi.


A view of the entire mapboard.

Sample of the counters art.

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