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Tears of The Dragon - Boardgame ReviewRobert E. Waters | January 30, 2007 | 0 comments | Print | E-mail Each side’s armies are slightly different, in that Lord Forseti’s army is more of your traditional medieval force of highly experienced footmen and knights, while Lord Gorganum’s forces are "fantasy" oriented, with more wizards but light barbarian-style troops. These differences do allow for variable styles of play, especially if the Gorganum player can bring Terromax to bear. Like most Avalanche Press games, the components are of decent quality, although I take little umbrage with the counters. Though made of very sturdy and slick cardboard, the only real difference between opposing forces is red text for Gorganum units, green text for Forseti. And, until you’ve played a few times, you may find it difficult to distinguish between cities and towns. But these production weaknesses aren’t enough to keep one aggravated for long. Despite some of its production short-comings, I recommend Tears of the Dragon for those who like fantasy-themed combat games. It’s a light-hearted, easily learned game with enough play variety to keep you entertained. And at its list price (twenty dollars US on AP’s website), it’s a bargain. Author InformationRobert has been in the gaming business for over 12 years, serving as the editor for Avalon Hill’s THE GENERAL magazine, and as a writer, designer, and producer for Stanley Associates, Interactive Magic, and Talonsoft. He currently works for BreakAway Games, and is also an assistant editor for the horror and fantasy magazine Weird Tales. Pages: 1 2
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