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Posted on Dec 5, 2006 in Boardgames, Front Page Features

Memoir ’44 – Boardgame Review

By Jeff Edwards

Production

It’s hard to say enough good things about the actual production of the game components. The board and terrain hexes are large, durable, and absolutely beautiful. The rulebook is well-illustrated, easy to read, and contains plenty of scenarios. The plastic figures are modeled after troops and equipment: some players have even gone so far as to hand-paint them for better effect. Even the box is a work of art that you’ll be proud to display on your shelf. I’ve played the game several times at a local game store, and often times seeing the board being set up has peeked players interest, even those who don’t normally enjoy historical games. From top to bottom, the production is flawless and you will feel that you’re getting plenty of value for your money.

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Online support

Days of Wonder also provides additional game content on their website by means of a web access code included in the game. With the code, you can download additional scenarios, both fan-created and official. You can also download additional rules for an 8-player variant of Memoir ’44 called Overlord, and the scenarios to play it. The 8-player version of the game combines 2 M44 games into a massive battleground, with a commander in chief and 3 generals per side. Each general commands a section, and the overall commander in chief issues generals command cards with which to conduct the turn. Since the general is only allowed to personally consult with one general per turn, there can be quite a difference between how the general carries out the order and what the commander intended. I’ve only had the opportunity to play Overlord once, but storming the beaches at Omaha and commanding other generals was a real blast, one I’d highly recommend to anyone.

One of the cards… …and its card holder.

Conclusion

Memoir ’44 is hands down one of the best board games I’ve ever played. The gameplay is easy to learn, fast, and fun. The production is gorgeous and draws you into the historical atmosphere of World War II. And M44 also has the distinction of being a wargame even non-wargamers are happy to play. Not only is it the only wargame my wife will play with me, she beats me much more than I’d like to admit. It’s the perfect introduction to the wargaming hobby, and a great way to interest others in more detailed systems such as Lock n’ Load. Memoir ’44 is highly recommended and you won’t regret adding it to your collection.

*Photos courtesy of Days of Wonder.

Discuss Memoir ’44 on the Armchair General forums.

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