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Hammer of the Scots - Boardgame ReviewJohnny L. Wilson | August 29, 2005 | 0 comments | Print | E-mail Combat Wrinkles After movement, battles occur wherever opposing factions are located in the same area. As the unit takes damage, the block is turned so that a side with less triangles is placed on the top. In battle, players tip the blocks forward to expose their labels. One gets to roll as many dice per unit as the triangles showing. But players do not simply aggregate the blocks such that he with the most triangles (that is, dice) wins. There are additional wrinkles, besides. For example, not all dice are rolled at the same time. Blocks with the letter A fire first. If both sides have A blocks, the defender’s A blocks fire first. Note that the letters A, B and C have numbers after them, as with the A2 (Hobelar) in the illustration. The number is the "to hit" number and the die must be equal to or less than the "to hit" number in order to reduce the enemy by one strength point (triangle). The letters represent the speed and efficiency of various units, so it reflects a very simplified idea of combined arms.
KILT IN ACTION In this battle, Hobelar (the A2) unit fired first. With three triangles, the English player rolled three dice and got a 1, 4 and 5, respectively. The "1" reduced Bruce from four triangles to three before the unit could fire, BUT Bruce fires before the English B blocks because his unit is the defender. Normally, Bruce would fire at a B2, but he is in a home area. Nobles in their home areas fire at B3. This was fortunate in this case as the Scot rolled 2, 2 and 3 for three hits, lowering the English blocks by one triangle each (keeping losses even). This reduced the Welsh archers to two triangles when they fired at B3. With a 3 and a 6, suddenly Bruce was reduced to two triangles and Ulster fired two at C3. Another 3 and a 6, reduced Bruce to one triangle and the first of three possible combat rounds was over. Bruce needed to retreat in the second combat round, BUT had to wait until the A unit had fired (missing with both "5"s). Bruce retreated to his other home area and the English won the battle. Another wrinkle is that whenever forces move into an area from two different borders, one group must be designated as the engaging group and the other as the reinforcing group. The engaging group fights the first round of combat and the reinforcing group cannot fire until the second round of combat. This duplicates the friction of trying to coordinate forces by messenger in extremely rough terrain. It also means that the defender can win the battle by defeating the engaging force in the first round. If the engaging force is defeated, the reserves (reinforcing group) must retreat, as well. Note: If the optional rule called Schiltroms (my resources spell it schiltrons, as does Berg in Men of Iron, but note that spelling was never uniform in this period) is used, Scottish infantry become C3 if there are no archers present. They stay a slow C in speed because it is hard to move as a circle (or later, more of a square) and improve by one in efficiency to a 3 because the formation was very effective. At Falkirk, Edward did not gain the advantage until he fell back on the archers.4 Flavor in Game Play
Another nice bit of historical flavor that is reflected in the game was Edward I’s ability to leverage England’s wealth as chief supplier of raw wool to the European market and parlay the taxes there gained into raising hosts of knights and archers from within the local communities of the realm. These non-landed knights and archers would then stay in the field for long periods "if the king could equip and pay them."7 HOTS presents this in two ways. First of all, every year, the English have to draw from their allotment of blocks (only 4 blocks in the first year of the Braveheart scenario, but half of the blocks in the rest of the years of that scenario and every year in the Bruce scenario). This means that one cannot necessarily deploy the exact units (including Edward in the first scenario) one wants. It is as haphazard as one would have expected the raising of troops to be in real life. [Note also that Edward I was fighting Philip on the continent when the Braveheart scenario begins in 1297.] In the Braveheart scenario, there is another bit of flavor. Since William Wallace was essentially a guerrilla fighter who filled his forces with commoners, his unit can teleport to the Selkirk Forest during the wintering turn and immediately regain two steps (triangles) of strength. Unfortunately for the Scot player, Wallace cannot take any other pieces with him and it is easy for the English to outnumber and surround him before he can get out to prosecute any sort of campaign. Battle Report Armchair General Score — 91% 39/40 — Gameplay Columbia Games’ Hammer of the Scots page. Play Hammer of the Scots online at F2FGaming. To discuss this review, and other boardgames, visit our boardgaming forums! Author’s Information Johnny L. Wilson is the former editorial director of Computer Gaming World and publisher of Dragon, Dungeon, Star Wars Gamer, Star Wars Insider, TopDeck and Undefeated magazines. He is the author of The Sim City Planning Commission Handbook and co-author of Sid Meier’s Civilization or Rome on 640K a Day. His most recent game-related book is High Score: The Illustrated History of Electronic Games, written with Rusel Demaria. Today, he balances his game playing with his work as a freelance novelist and author of multimedia study guides for the books of the Bible. His passion is any game that causes him to study more history. Not the strongest player, he is nonetheless an avid player. Johnny and his wife live on the shore of Castle Lake in Tyrone, Georgia. 1 Thomas B. Costain, A History of the Plantagenets: Volume III: The Three Edwards (Garden City, New York: Doubleday and Company, 1958), p. 111.
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