
Devil’s Horsemen – Boardgame ReviewJohnny L. Wilson | July 15, 2005 | Single Page | 0 comments | Print | E-mail
One of the most common insults thrown at a right-wing conservative (or, perhaps merely directed at anyone more conservative than the speaker) is that he or she is slightly to the right of Genghis Khan. What is it about a 13th century nomad that makes his quality of leadership, efficiency, military prowess and ruthlessness remembered to this day? First, there is no doubting that he was successful. By 1227, after circa two decades of leadership of the Mongols, Temujin (who became Genghis Khan) had established an empire that stretched from the Dnieper River of Russia to the China Sea. His son, Ogotai (sometimes Ogodei), extended the empire even further. Ogotai’s lieutenant, Batu Khan, not only overran Russia, but defeated Hungary and threatened the borders of Germany in 1241 (only to withdraw back to Russia after Ogotai’s death).1 Yet, this was not the extent of Mongol expansion. Under Mangu (Mongke, Mungke, Manga), the son of Ogotai’s youngest brother, a lieutenant named Hulagu (Hulegu) managed to take and sack Baghdad, Damascus and Aleppo. This incursion had significant impact on Europe. First, the Mongol pressure on the Seleucid Turks (Seljucid Turks) provided an opportunity for the Greeks to retake Constantinople.2 Second, there was diplomatic movement on the part of the Europeans to ally with the Mongols against the Turks and clear the way for more effective operations within the Crusades.3 Ogotai (and later, Mangu) would only consider an alliance, however, if the European rulers (including the pope) would submit to him. The first three scenarios in Great Battles of History: Volume X: Devil’s Horsemen celebrate this expansion of the Mongolian Empire via the battles of: 1) The Indus River (A.D. 1221 – Genghis Khan taking the regions of modern Afghanistan and part of Iran from the Khawarzmshah Mohammad Jalal ad-Din), 2) The Kalka River (A.D. 1223 – Genghis Khan’s son, Subudei, begins the subjugation of Russia which was completed by his nephew, Batu) and 3) Liegnitz (A.D. 1241 – A bloody defeat of Templars and Hospitallers under Henry the Pious after Batu had split his army so that part went on to conquer Hungary and a smaller portion destroyed the Christian forces in Poland). The final scenario features the battle that broke the string of Mongol victories, ‘Ayn Jalut (Ain-Jalut). Here, the Mamluks (literally, "white slaves" because they were former slaves in Egypt who ascended into power by treachery and assassination) repulsed the Mongols. Ironically, the victorious leader Sultan Qutuz was assassinated by one of his generals, al-Malik Baibars (sometimes, Baybars as in the game’s documentation), on the way back to Cairo.4 Since both armies were extremely proficient with the bow and lance,5 this allows two intriguing rules to come into play for both armies: shower fire (allowing missile units to subtract two from their missile die rolls to reflect the historical ability of certain tribes to fire up to five shafts in three seconds) and feigned retreat tactics (both Mamluks and Mongols were adept at pretending to retreat and then, counterattacking).
Hoard of Hordes (Components)
Fortunately, the counters for the opponent armies make up for this non-descript appearance of the maps by providing a broad variety of color. Unfortunately, the earth-tone palette used for the Mongols (appropriate enough from a historical perspective) does little to enliven the battlefield. One shouldn’t panic, however. Once the battle begins, it won’t be long before the bright whites and colors of the bookkeeping markers (engaged, low and no missile fire, disordered, routed, etc.) will signal a significant amount of action and bloodshed on the battlefield. And therein lies the rub for this reviewer. It seems like there is too much reliance upon bookkeeping chits and status markers.
To be sure, they work very well in terms of game mechanics, but it is so easy to have numerous piles of counters to knock over (in spite of the rule against stacking more than leaders in the same hex with another counter and exacerbated by the smaller ½" size of these counters compared to Sword of Rome and Roads to Leningrad) that it seems better to play the game via cyberboard or Aide de Camp 2 than on the table-top. [continued on next page] Pages: 1 2
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