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	<title>Comments on: Birth of America 2 &#8211; PC Game Review</title>
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	<lastBuildDate>Thu, 19 Nov 2009 16:45:27 -0500</lastBuildDate>
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		<title>By: JastaV</title>
		<link>http://www.armchairgeneral.com/birth-of-america-2-pc-game-review.htm/comment-page-1#comment-7564</link>
		<dc:creator>JastaV</dc:creator>
		<pubDate>Fri, 06 Feb 2009 20:48:04 +0000</pubDate>
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		<description>Birth of America 2: Wars In America 1750 – 1815 was disappointing at time it was released: bugs, CTDs, a poor AI.
Seven months later things changed: the game is stable, occasional minor bugs do not waste scenario played. With last official patch 1.04c AI has been improved and is a tought opponent.

The graphic is outdated in comparison to many RTS games enriched with bright effects, but it&#039;s honest. 
Game interface is perfect and help player: Ageod engine game tradition!
Many scenarios are available along some 70 years of history.

Unfortunately features as chains of command, marching to the sound of guns, war economy and national war effort management, leader promotions and  other features experimented with AACW and NCP, (previous AGEod games) were not introduced in the game that mainly goes after logistical aspects of the war rather than tactical and operational one.

The map/game-area is vast, expecially in grand-campaign scenarios and in comparison players have few forces at hand: that makes the game  a chess match. 
Most of time you could not track enemy movements thanks to the effective fogs of war and the &quot;smart&quot; AI tactics: that makes WIA a poker match.
Yes, sometimes AI goes after strategic mistakes: I saw human opponent going after even greater in many years of PC and board-gaming.</description>
		<content:encoded><![CDATA[<p>Birth of America 2: Wars In America 1750 – 1815 was disappointing at time it was released: bugs, CTDs, a poor AI.<br />
Seven months later things changed: the game is stable, occasional minor bugs do not waste scenario played. With last official patch 1.04c AI has been improved and is a tought opponent.</p>
<p>The graphic is outdated in comparison to many RTS games enriched with bright effects, but it&#8217;s honest.<br />
Game interface is perfect and help player: Ageod engine game tradition!<br />
Many scenarios are available along some 70 years of history.</p>
<p>Unfortunately features as chains of command, marching to the sound of guns, war economy and national war effort management, leader promotions and  other features experimented with AACW and NCP, (previous AGEod games) were not introduced in the game that mainly goes after logistical aspects of the war rather than tactical and operational one.</p>
<p>The map/game-area is vast, expecially in grand-campaign scenarios and in comparison players have few forces at hand: that makes the game  a chess match.<br />
Most of time you could not track enemy movements thanks to the effective fogs of war and the &#8220;smart&#8221; AI tactics: that makes WIA a poker match.<br />
Yes, sometimes AI goes after strategic mistakes: I saw human opponent going after even greater in many years of PC and board-gaming.</p>
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