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Bioshock Review

Ryan Stepalavich | September 10, 2007  | 0 comments  | Print  | E-mail

If there were points in which Bioshock has failed, it’s within the packaging itself, not the candy filling. Much of this has already been somewhat resolved as of the time of this writing, such as the SecuROM "Two-activations" issue, etc. However, one of the largest issues that exists is the High-Definition Shaders crash issue. This is solved by simply disabling High-Definition Shaders until a proper patch is released. But, all things being equal, even without High-Def Shaders enabled, the game still looks incredible, so the perspective gamer shouldn’t allow something like this to prevent them from partaking in the Bioshock goodness.

There’s really not much more that can be said about Bioshock. It’s a well thought-out, well executed masterpiece of the video game form. The only regret was that it had to end. But, with the choices that are made, the evolutions partaken, and the moral stigmas to be explored, there’s no reason not to hit "restart" again, and again, and again.


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