2006 Game Awards
And the winner is…
There were plenty of turn-based strategy games out there for players to choose from but none quite as accessible as Galactic Civilizations II. An expansive and detailed tutorial took newcomers through just about every aspect of playing from diplomatic options to riveting a ship together. After spending hours learning the basics, players could feel confident enough to venture out on their own. This was a key aspect in separating Galactic Civilizations II from the rest of the pack.
But don’t get us wrong, the rest of the game was an exciting, suspenseful, unpredictable ride each time it was loaded up. When squirrels hell bent on intergalactic conquest came knocking at your door, it was time to make the tough decisions. The truly great aspect of the game was the ability of the AI to interpret what the players were doing and what their future plans were. Envoys would send messages of worrisome military buildups or overwhelming economic superiority, giving an eerie sense of where artificial intelligence is heading. The next thing we know our games will manifest a physical version of themselves in our living rooms, asking us about Sara Connor.
[next, Best Real-Time Strategy Game]