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Posted on Jan 7, 2007 in Front Page Features, Stuff We Like

2006 Game Awards

Editorial Staff

And the winner is…

Ah yes, the World War II category. Nothing serves as tribute better than the scores of companies that churn out game after game about one of the bloodiest conflicts in the history of mankind. In a year that saw games like WW2 Tank Commander and World War II: Iwo Jima, the prognosis wasn’t good that players were going to see anything but lackluster renditions of the Normandy beach invasion.

Luckily, Company of Heroes came along. It was a game that taught players that there is more to World War II than some June beach landing in crappy weather. Taking place during the Allied campaign to liberate France, Company of Heroes reminded us that war sucks, and when getting shot at soldiers prefer to take cover than stand in the open exchanging fire. Buildings, until Heroes came along, used to absorb infinite amounts of tank fire, but not anymore. Cities that once stood at the beginning of a battle were reduced to piles of rubble when it was all over. Company of Heroes succeeded in immersing the players in the chaos that occurred so many years ago.

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